I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because theyâre already very MAD and typically need to dump Wisdom. The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. You end up with the same amount of skills, just fewer choices for the fist two. I will play a paladin, with multiclass to sorcerer or warlock. Warlock 2. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. With the Paladin and Bard multiclass. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. just play both and decide what you like more. Mountain_Revenue_353 âą 2 mo. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. Supposedly the universe was sung into being, and bards are able to replicate that song to produce magic. The character is a Paladin 8 Lock 3. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. ago. As other people have said, Paladin is easier to play compared to bard. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. I think my speculation from the barbarian and the monk is proving true: we only see a swath of content like this when another book is on the horizon. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Of course, a straight paladin or a straight bard work very well too. Instead of taking advantage of the same combat ability score, the paladin and bard make the most of their shared spellcasting modifier: charisma. Paladin is a support much like Bard (and Artist). I'd go College of Glamour over College of Swords though. See more posts like this in r/BG3Builds6 Paladin / X Bard. Thereâs like 0 bard in Gabriel and you donât have to be a bard to have a charisma stat. Runic Tunic Jul 18 @ 11:06am. â Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). #1. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. It's much more obvious when a bard puts down a healing area. I just played this for like a year, really enjoyed it. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. Looked around the table one game and every spell caster had a spell DC of 11 or less. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. The first Bard Build Iâm going to show you is a College of Swords Level 6 Build. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. C Tier: Deadeye,. Both are good tanks. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. Bard is more of a support role, unless you were a Swords Bard. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. Bard's awakening skill either gives 12% extra crit to everyone or shields everyone near you (12m range) and gives 1/3 of a full gauge. Paladin / Cleric (Image Credit: Maven (Chris C. Afterwards 6 Bard as College of Swords for both better. Pally 2, 3, 6, 7 (ancients only) or 9. Until then, you're a standard S/V Bard. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. The Paladin/Bard is a jack of all trades of the highest caliber. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. Plus sorcerers gain sorcery points they can trade for even more slots. I'm not too concerned with viability as I am for my RP. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. Strong and influencing, but short sighted or easily distracted. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. You can play a tanky bard or a ranged bard. The stretch from level 5 to level 11 may be the strongest stretch of features of any class in the game. Rogue and paladin are two more classes that might struggle on a roleplaying level. Because bards get full spell progression, I'd likely lean towards full bard after L6. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. The only skill on paladin similar to that is godsend law (depending on build holy area). at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. Business, Economics, and Finance. Something like: protector aasimer, zealot Barbarian 15, Paladin 2, sword Bard 3. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. ago. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. Tanky Bard. 2 levels of Paladin gets you the weapon proficiencies you want, access to 1st level Paladin spells to help with a bit of. This should be your default choice as Paladin 6 is insanely strong. Str has better melee weapons, Dex does better at range. Baldur's Gate 3 companions. Bards are damn good. e. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. Barb 5 -> paladin 4 -> barb x. But hey, they seem pretty happy with it, ignorance is bliss I guess. Especially since bards are 2/3 casters so their spell progression is slower than full casters. But hey, they seem pretty happy with it, ignorance is bliss I guess. There are two approaches to this build: have 2 paladin levels for smiting and take only (swords) bard levels after that for spell slots to fuel smiting and decent inspiration die or have 6 paladin levels to add your charisma to saves (and have the ability to take some other bard subclass, but swords bard is better even in this case imo). They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. Iâm going to suggest another with Paladin 6 / Lore Bard X. Iâm playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. ago. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. While Thor himself is the Norse God of Thunder, there is a sort of code he adheres to. If they're wielding sword and shield then they definitely aren't using a musical instrument as an arcane focus, and they can't use their holy symbol on a shield for their bard spells. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. Bard all the way. (+1CON, +2CHA from Hobgoblin). And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. I think going Bard will feel a bit meh by then đ I'd usually aim to get to Extra Attack before multiclassing. Post by redwullf » Fri Aug 19, 2011 3:36 am. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. It should be possible - maybe exceedinly hard, but possible - to resist the urge. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Bard gives lots of utility, spell slots, and unique attacks. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Jack of All Trades boosts otherwise lackluster initiative. STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Bard and Sorcerer both seem like strong ways to finish out the build. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Eladrin: Great ASI array and the misty step's. Vengence paladin 8/ Sword bard 4. Also take Disguise Self and Friends. Paladin/Bard MultiClass [5e] I currently have a Human Var. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. As for race, i am torn. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Proficiency in Perception and having Darkvision is useful. Feels like you should be able to replace a redundant extra attack with an ASI. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. All of you are just mad delusional and think you are giga smart for saving potions "so you dont have to buy them later" when you just make the game harder for yourself and probably use all the revives on. This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. So a lot of this depends on how you like to play. Bard provides a plethora of bonus actions and concentration. If there was a way to more bard than paladin yet remain able to defend the party that would be great. I was thinking about doing aâŠbrokenURL âą 2 yr. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. Fill sorcerer, probably Divine Sorcerer for the spell list. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. Adding action surge lets the paladin build out nova your bard build. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bard is much better in content that is already excelled at than paladin. Dueling Fighting Style with rapier/scimitar and shield. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. at high. Also take Disguise Self and Friends. Bard all the way. I had the first level in Paladin for. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. Eladrin: Great ASI array and the misty step's. it is not supposed to do damage nor should it. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. If you're only doing a 3 level dip in Bard, Swords. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Iâm going to second u/Rhythm2392âs Paladin 2 / Swords Bard X. Take Charm Person, Phantasmal Force, and Suggestion. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. #1. Delight in song and laughter, in beauty and art. Tasha's Hideous Laughter by Ilse Gort. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes through a change every time i change my. You might be able to go 5 paladin to get extra attack and then bard. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. It seems like it would be really fun. If you do #2, any of those options are good. Str 16 + 2, Dex 13, Con 14, Int 10, Wis 11, Cha 17 + 1. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. For context, my character is a Leonin Lv. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. Iâve only played a handful of characters so far but I gotta say Iâm having the most fun by far playing a Minotaur Forge Cleric. With the Paladin and Bard multiclass. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). IF you're going Dex, this is probably the way to go. Bards don't buff. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. In the table top, a tenet of the ancients is. Zariel Tieflingsâ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. You end up with the same amount of skills, just fewer choices for the fist two. Choose Shield, Wrathful Smite, Armor of Agathys, and Mirror Image as your Warlock spells. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Alternative traits:Ranger, Paladin, and Bard Spells. The bard spell list is a good smorgasbord of magic options for a character who wonât be casting as a primary function in combat. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Whispers bard adds the most paladin of any pally mc bar hexblade. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Level 2: Paladin 1/Bard 1. Level 2: paladin. Sitting opposite to the Bard, the Paladinâs healing is much more effective in small, consistent doses. Paladin as a really consistent healing and shielding play. Pick up Defensive FS from Paladin at 2. Paladin has basically three break levels: 2, 6 & 11. So even though Artificer is the most popular choice, I fall pretty cleanly into the âdonâtâ camp. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. In terms of damage or survivability, Paladin is still going to come out on top. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Ranger. At 6 youâll still have +4 in each, but at 3-5 youâll have +3 str +4 cha instead on +3 to both. Best caster build, party face and I would put 12-14 into INT to get more skill points. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. Settled on Paladin/BardâŠSo I've got a Paladin 5/Bard 4 right now in a current campaign. So like a mutant half orange half apple, an oppal, or an arange. If you dont want to use a two handed weapon then you should definitely do the college of swords. This is because once you reach Level 3, youâre going to gain Dueling as a Fighting Style. You end up with the same amount of skills, just fewer choices for the fist two. You end up with the same amount of skills, just fewer choices for the fist two. 10 Cloak Of Billowing. You end up with the same amount of skills, just fewer choices for the fist two. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. Asi is every 4 levels. They deliever best depending on what theme you desire. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. Your speeches and teachings calling for an uprising of the peasantry have become. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. The bard spell list is a good smorgasbord of magic options for a character who wonât be casting as a primary function in combat. g. i have both at t3, bard is 1370 and paladin is 1340. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. Rogues don't need. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. ago. After a lot of research and going through old reddit posts, I think Iâve found the best way to do it. Bards have a shield they can give every 18s for 25% hp but only 1m around them. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. Best. Dueling is better, but Swords bard also gives that so we'll take Defense for now. You take a lot more damage than a Pala because you can't stand in the back as a Bard. For level 1 i would often use shield of faith, or protection against good and evil. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. Overall feels more baddass to play with skills. ago. ) So that's basically it: opportunity cost. If there was a WoW analogue for Lost Arkâs Paladin it probably would be WoWâs Paladin as well. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. For context, my character is a Leonin Lv. r/Pathfinder_RPG A chip A close button Get app Get the Reddit app Log In Log in to Reddit Get the Reddit app Log In Log in to RedditBard Mini stood behind the Paladin mini with heart eyes in the Intro to "Crap Guide to Ranger". Bard Paladin Multiclass A 5e Dungeons & Dragons Guide for Holy Tunes The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. So the final Baldurâs Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. They have the upper body of a human but the goats and the lower body of their animal counterpart. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. A person cannot look at one splash and ignore other splash options in comparison. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. There are a few things to consider, actually getting these features that you want to use and being able to use them. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. Either one of those gets you the ability to attack with Intelligence, but thatâs at the cost of 3 levels. War caster is what I'd go with at level 4 as well. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. That combination makes for a great Paladin. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Youâve got a few healing spells to supplement other support characters in the party, and youâve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. The primary benefit of these builds is. Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. In this case level 8. Paladin would be mostly smiting and Eldeitch Blast for range as well. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I am thinking about multiclassing into a Bard at some point. For Paladins it's "the strength of their conviction". Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. I was wondering what everyone thinks about this multiclass combination. Bard all the way. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. Race: Hobgoblin or V Human. Paladinâs Aura is just that good that itâs worth delaying spells for it. Paladin is easier to play, but more "boring" to some people. Roleplay like a madperson, stab some things, cast some. So lets Unearth some. However, I think the other benefits of Warcaster make it valuable too. ago I agree, accept Iâd jump off at level 6 for most paladin subclasses. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Paladinâs Aura is just that good that itâs worth delaying spells for it. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. The combination yields 24d8 extra total smite damage per day. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. But a rogue is a clever con artist as much as they are a sneaky thief, and the bard class skills and abilities open up a world of abilities and subtle tricks that can be used to take what you need. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Any Paladin 6/Any Sorcerer 14: The Balanced. Starting Paladin is fine for T1, but then at T2 youâre going to be behind in the damage department because you wonât get 2nd attack until level 8. paladin is more offence focused, bard is more defence focused. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. You end up with the same amount of skills, just fewer choices for the fist two. From Bard, you've got Magical Secrets, which are also excellent. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. However the bard that isn't healing outputs better damage buffs. I went conquest paladin/lore bard. Just with 2 levels of Paladin here, youâre going to bring your Armor and Weapon Proficiencies with you. . Paladin Bard Warlock Sorcerer Multiclass. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Now we have a +3 for all spells and weapon rolls. Barb 5 -> paladin 2 -> bard or sorc x. So far I'm actually likeing the idea of going. Dueling Fighting Style with rapier/scimitar and shield. Shadow Touched - Invisibility is great, but I am not sure what other spell I would. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. There isn't much more to say about it than that. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. In this case level 8. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. Business, Economics, and Finance. First, correct me if this seems like a lore breaking idea of the oath. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. With a vibrant list of races to pick from, the game is shaping up to. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. People forget about the whispers Bard a lot. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. Most Bardadin builds seem to favor taking more levels in Bard, which would work just fine, tho the choice of subclass seems a bit hard. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ïž. Paladin 6/Bard 14 is a more popular split. Divine radiance shines from her hands, the manâs wounds knit closed, and his eyes open wide with amazement. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. The Oath of Ancients paladin is all about nature and the arts, it seems. IF you're going Dex, this is probably the way to go. Full spell progression plus psychic damage on a good number of hits is solid. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. ago. Level 12-20: Paladin By 2nd. GiganticGoblin âą 1 yr. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. Bard gives lots of utility, spell slots, and unique attacks. All three of those classes are amazingly fun. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Means we can just let Dex sit at 14. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. Delight in song and laughter, in beauty and art. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. My team consist of astarion,. Paladin with bard like tendenciesPaladin/Bard multiclass. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. I am thinking about going a couple more. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. #3. I had a lot of fun in my first play as a vengeance paladin too. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. So the final Baldurâs Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Paladin/Bard Smite Question. The Paladin/Bard is a jack of all trades of the highest caliber. Full build.